Leaderboards restored


After a few days of messing with it, it seems that leaderboards should be working now. I had to convert over to restricting access to directly posting scores and now they are indirectly sent to a server for processing so it should be far harder to post fake scores. I ran into a few unity errors along the way that slowed everything down but I figured out a way to circumvent them even though it should have worked the previous way.  I also had to manually patch the output js just to prevent the application from crashing. If anyone else runs into this error ever trying to use Unity Cloud Code in WebGL I wrote what I did here: Bug - A simple CallEndpointAsync on CloudCodeService is not working in WebGL - Unity Forum

For the next update I was considering trying to make some form of versus mode, so I might explore that over the next week in my free time but I'm not sure it would even be a good mode (there would be some gameplay changes) and if I did peer to peer, only desktop clients could host. If it wasn't peer to peer it would be a whole different headache to implement. I might shift toward making a steam version for this and sell it for 2$ or so (it takes 100$ to make a game on steam) because it would be easier to do multiplayer properly from a desktop version, webgl is giving a ton of random errors for simple features. If anyone reads this, let me know if you'd be willing to pick up a game like that in the comments

Files

Circles game.zip 31 MB
Oct 23, 2023
Circles game mac.app.zip 29 MB
Oct 24, 2023

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